![]() * Bug Report: If you triple level after you die (for instance, you get two kills, throw a grenade, and die,īut your grenade kills the third enemy after you've died), the triple kill music and effect will still occur. The server browser was reading as GunGame, even when GunGame wasn't running. The problem I was having with having GG run alongside other gametypes is that * Altex, I am remembering when I first set GG up - this is for CS:S specifically. * Bugreport: When loading gungame.smx instead of gungame_sdkhooks.smx, I got this error in my console:Įxec //*/cfg/\\: invalid path. Info: In CSS "EndGameSilent" "0" doesn't work. L - 19:05:09: Line 906, gungame/event.sp::Timer_RemoveDroppedWeapon() L - 19:05:09: Displaying call stack trace for plugin "gungame_sdkhooks.smx": L - 19:05:09: Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 153/water_lod_control) L - 12:23:28: Line 906, gungame/event.sp::Timer_RemoveDroppedWeapon() L - 12:23:28: Displaying call stack trace for plugin "gungame_sdkhooks.smx": L - 12:23:28: Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 38/env_lightglow) L - 01:11:42: Weapon index for "world" not found. Tried running gungame_sdkhooks.smx version and get following errors: L - 15:281: Line 1576, gungame/util.sp::UTIL_Timer_EndMultiplayerGame() L - 15:281: Line 1589, gungame/util.sp::UTIL_EndMultiplayerGame() L - 15:281: Line 1616, gungame/util.sp::UTIL_EndMultiplayerGameNormal() L - 15:281: Displaying call stack trace for plugin "gungame.smx": L - 15:281: Native "GetClientTeam" reported: Client 2 is not in game L - 21:06:48: Displaying call stack trace for plugin "gungame_bot.smx": L - 21:06:48: Native "GG_IsWeaponKnife" reported: Weapon index out of range ![]()
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